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Henry
No | Combos | Mp | Remarks |
1 | DJA + DJA | 60 mp | U can continue if 1 or 3 arrows hit the opponent after the 1st DJA. |
2 | D > J + D > A | 70 mp | Press D > A after executing D > J. Enemy must be far (half a PC screen). Good combo for mass attack. |
3 | A + Grab + AAAA + <A + D < A | 40 mp | Do D < A after u throw the enemy to opposite direction. |
4 | A + D ^ J + A | 60 mp | Timing and positioning must be correct. It will be easier if enemy is facing u. |
5 | A + D ^ J + >>A | 60 mp | Same as 4. |
6 | A + D ^ J + >>JA | 60 mp | Same as 4 |
7 | A + D ^ J + D > A | 90 mp | Same as 4. |
8 | A + D ^ J + DJA | 90 mp | Same as 4 |
9 | A + D ^ J + D > J | 100 mp | Same as 4. |
10 | Throw a baseball towards opponent + D > A | 30 mp | The enemy must be facing u. |
As Henry has a lot of combos close to the wall, I did not bother to list them all. Find them out yourselves!!! U will be surprised that there r so many wonderful combos!!! Good luck!!!